![]() ![]() Then i found one more in Hell act 2 in desert (I believe) My first drop came from Act 1 on nightmare difficulty somewhere between camp and Stony Field. I will list my findings here and maybe we can compare to see if there is possibly higher drops in certain difficulties or acts. ![]() ![]() I have done a few checks myself to see where they can be gotten at a quicker rate but seems like this is a universal very low drop anywhere. Would it be possible to use ollyDbg to find how the unnasign skills plugy function works in 1.I am curious about drop rates and farming Belladonna extract. Void QUESTS_UpdateUnit(UnitAny* pUnit, WORD UpdateType, UnitAny*pUpdateUnit) //UType = 19 - 'I can't!', 2 - 'Lvl Up Sound'īool _stdcall QUESTS_OnUseItem(Game* pGame, UnitAny* pUnit, UnitAny* pItem, DWORD dwItemCode) Signed int BaseEne = D2COMMON_GetBaseStatSigned(pUnit,STAT_ENERGY,0) ĭ2COMMON_AddStat(pUnit,4,-rEne,0) //Stats Pointsĭ2COMMON_AddStat(pUnit,STAT_ENERGY, rEne, 0) ĭ2COMMON_AddStat(pUnit,STAT_MAXMANA, rEne * pTxt->bManaPerMagic 0) D2COMMON_AddStat(pUnit,STAT_MANA, rEne * pTxt->bManaPerMagic MaxMP) D2COMMON_SetStat(pUnit,STAT_MANA,MaxMP,0) Signed int BaseVit = D2COMMON_GetBaseStatSigned(pUnit,STAT_VITALITY,0) ĭ2COMMON_AddStat(pUnit,4,-rVit,0) //Stats Pointsĭ2COMMON_AddStat(pUnit,STAT_VITALITY, rVit, 0) ĭ2COMMON_AddStat(pUnit,STAT_MAXHP, rVit * pTxt->bLifePerVitality 0) D2COMMON_AddStat(pUnit,STAT_HP, rVit * pTxt->bLifePerVitality MaxHP) D2COMMON_SetStat(pUnit,STAT_HP,MaxHP,0) ĭ2COMMON_AddStat(pUnit,STAT_MAXSTAMINA, rVit * pTxt->bStaminaPerVitality 0) D2COMMON_AddStat(pUnit,STAT_STAMINA, rVit * pTxt->bStaminaPerVitality MaxSt) D2COMMON_SetStat(pUnit,STAT_STAMINA,MaxSt,0) Signed int BaseDex = D2COMMON_GetBaseStatSigned(pUnit,STAT_DEXTERITY,0) ĭ2COMMON_AddStat(pUnit,4,-rDex,0) //Stats Pointsĭ2COMMON_AddStat(pUnit,STAT_DEXTERITY, rDex, 0) Signed int BaseStr = D2COMMON_GetBaseStatSigned(pUnit,STAT_STRENGTH,0) ĭ2COMMON_AddStat(pUnit,4,-rStr,0) //Stats Pointsĭ2COMMON_AddStat(pUnit,STAT_STRENGTH, rStr, 0) SkillPoints+= D2COMMON_GetSkillLevel(pUnit,pSkill,0) ĭ2GAME_Send0x21_UpdateSkills(pClient,SkillId,pUnit,0,1) ĬharStatsTxt* pTxt = &(*p_D2COMMON_sgptDataTables)->pCharStatsTxt Skill* pSkill = D2COMMON_GetSkillById(pUnit,SkillId,-1) Int sCount = D2COMMON_GetPlayerSkillCount(pUnit->dwClassId) ĬlientData* pClient = pUnit->pPlayerData->pClientData Code: Select all void RESPEC_RestoreSkills(UnitAny* pUnit) ![]()
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